![]() ![]() Coding is just more and more something almost everyone needs. I do think if you use something like Playmaker as a way to avoid learning to code then you are doing it wrong. I don't think it's really a case of either or. YMMV but from first hand experience I can attest that you can use it on a commercial, professional level just like any other tool and plenty of other high profile businesses are using it as well. If you prefer to code a bunch of menial scripts when you could do it with a visual tool in about 5 minutes then go ahead, whatever, just don't blame your tools. If you like node based visual coding then try uScript or something. Use tools to do things, if you like FSMs then use Playmaker. I see a lot of people design FSMs that are total garbage, they fail easily, run slow, wastefully repeat things and could easily be designed better.īottom line is that its a tool. It doesn't bloat unless you design something terribly which is pretty easy to do if you don't know how to design FSMs. ![]() Thats not because Playmaker is magical, its because I know how to use it and make it do things fast. I've designed systems in Playmaker that do the same thing as other's hardcoded systems and operate faster and more consistently. I actually use it in the oil and gas industry to whip together demos quickly for clients based on their rig specs. In fact, a pile of demos were using Unity there - some with Playmaker too - with the Oculus Rift. Simplest being 1GAM games, middle ground being hobby physics based space-flight game with AI steering and Rift support (over a year ago), most advanced being Pipe Handling / Drilling Simulator demonstration for a booth at the Offshore Technology Conference in Houston. (12-27-2019, 12:53 AM)Lupp_ Wrote: What if I use the SetProperty action to manually change let's say the position or speed etc, will that cause problems?Not as far as I am aware of.I've used Playmaker for tons of stuff, personal to big commercial stuff. Look for the FSM of the object ShipAlign0 You can see how this is done in the example scene PM30_CurvyAlignToSpline for example. Then, just set the event in your FSM and you are good to go There is another proxy you will need, which is PlayMakerCurvySceneProxy.īoth proxies can be on whatever playmaker FSM object, as long as PlayMakerCurv圜omponentProxy is set up correctly (in your case, both the Targets should be pointing to an object with a spline controller). Since you spoke about the orange box, I figured that you are speaking about the PlayMakerCurv圜omponentProxy. Trying to manually point to a FSM does nothing.Īlso must this script be on any object that I want to do stuff with through Playmaker? I'm not sure what that means and I don't know what the 2 target variables should point at or what the event line should say. It says that I should put the proxy script on an object but when I do an orange box pops up saying this event is not implemented on target. (12-27-2019, 12:53 AM)Lupp_ Wrote: Hi, I'm trying to figure out how to setup Playmaker to work with Curvy and there are some problems. Here are the answers based on my limited knowledge: I have to admit that my knowledge about Playmaker is not that deep (never used it for a real project). ![]()
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